Project Aether
Narrative adventure—memory, consequence, atmosphere first. Built for players who linger in the pause menu on purpose.
In production
Blue Lemonade Games Ltd · Manchester
We publish interactive software with the tension of a final boss and the polish of a day-one patch—precision-engineered for players who read the credits.
Three lanes. One studio clock.
Placeholder tiers—each block maps to a strategic pillar as our slate expands.
Narrative adventure—memory, consequence, atmosphere first. Built for players who linger in the pause menu on purpose.
In production
Rhythm arenas—precision meets spectacle. Casual queues to ranked ladders.
Concept phase
Emergent economies, long arcs, live ops that respect the grind.
R&D / prototype
Open a channel.
Partnerships, publishing, press—human responses, no loot-box autoresponders.